![]() I was really excited about him doing a full version. He wrote back a friendly email saying he was working on some other prototypes and wasn’t sure BrainSplode was the game he wanted to polish and release. I’d remove a mechanic in the game so that it would be harder and the game would get more fun! I even wrote up a blog post about the challenges in case you want to try them.Īfter playing for a few days I wrote Rich a long gushy email about how much I liked the game and a bunch of annoying design notes about other directions he could push or pull the game. I started making extra challenges for myself and the game kept getting more and more fun. I played the short prototype through but since it was so hard to download games I had to squeeze more fun out of it, it was the only game I had! Working in Honduras I played it and fell in love with the feel and the mechanics. It’s got a wonderful Scorched Earth kind of gameplay but is more immediate and arcadey. about a prototype someone named Richard Edwards had released for free online. Fortunately in one of the bright-spots of our internet-connectivity I read this article written by Tim W. Our internet was terrible and we didn’t have any books so entertainment for the dark-hours was not easy to find. Deep Under the Sky is a new game Rich Edwards and I are going to release very soon, like this month!īut I’ve been wanting to make this game since way back in 2010! Back then Sarah and I were in Honduras and I had just started to write Incredipede.
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